Butte College Fall 2018
Course Information
Course #/Control #: CSCI 21
Course title: Programming and Algorithms II
Course description: This is a software engineering course, focused on the application of software engineering techniques for the design and development of large programs. Topics include data abstraction, data structures and associated algorithms, recursion, declaration models, and garbage collection. Students will learn to design, implement, test, and debug programs using an object-oriented language.
Prerequisite: CSCI 20: Programming and Algorithms I or the equivalent
Student Learning Outcomes: Upon the satisfactory completion of this course, the student will be able to:
  1. Design and implement programs that use arrays, records/structs, strings, linked lists, stacks, queues, hash tables, and trees.
  2. Design, implement, test, and debug recursive functions and procedures.
  3. Evaluate the tradeoffs in lifetime management of data when using manual memory management versus reference counting or tracing garbage collection.
  4. Explain how abstraction mechanisms support the creation of reusable software components.
  5. Design, implement, test, and debug programs in an object-oriented language.
  6. Compare and contrast object-oriented analysis and design with structured analysis and design.
Class meeting time/place: (9270) MW 2:00pm-4:15pm, MC 146
(2128) TTh 11:00am-1:15pm, MC 146
Course web page: http://foobt.net/fall2018/csci21_xxxx
Instructor Information
Instructor name: Boyd Trolinger
Office: MC 152
Office hours: MTWTh 1:15 - 2:00pm, MC 146,
or by appointment
Phone number: 895-2503
Email: jboydt@foobt.net
Course Materials
Reading: cplusplus.com
Introduction to C++11
Course Requirements
Reading: Students are expected to complete the readings associated with all course topics, as presented in the course schedule.
Exercises: Students are expected to complete the exercises associated with all course topics, as presented in the course schedule.
Programming projects: Students will complete and submit four (4) programming projects over the course of the semester. Successful completion of programming projects will require that students spend a significant amount of time outside of class writing and testing code and applications, and managing time to make steady and constant progress. Late submission of programming projects will be docked fifty (50) points for each 24−hour period that passes after the deadline.
Final challenge: A final challenge will be completed on the day of the scheduled final exam for this course.
Course Policies
Participation/Drop policy: Regular attendance and active participation in this course is a requirement. The best learning environment for everyone is created when all students are present and engaged in the material. Any student who misses more than four (4) class meetings in a row will be dropped from the course. NOTE: arriving late for class will be counted as an absence.
Honesty and integrity: All of the work you do in this course must be your own, unless otherwise directed by the instructor (for example, pair or group activities). Cheating or plagiarism on any assignment will result in a zero for that assignment.
Computing your semester grade Semester grades are computed as the percentage of points you earned against the total possible points. Letter grades are awarded as follows -- A (90% and above), B (80% and above), C (70% and above), D (60% and above), F (below 60%).
Earning points: Programming projects: 4 @ 750 = 3000 pts
Final project: 500 pts
Total possible points: 3500 3000 pts
Miscellaneous Information
A course outline is on file in the department office. If a student would like to have a copy, please request one from the instructor.