DATE TOPIC(S)/READING DUE AT END DUE AT START
       
jan 25 course introduction
what is a game?
design challenge #1  
jan 27 what is game design?
gamemaker: sprites/objects/events (gm)
gm project #1 homework #1
feb 1 iteration and rapid prototyping design challenge #2 game review #1
feb 3 games you should know about: another world and cave story
formal elements of games
gamemaker: movement and collection
gm project #2 homework #2
feb 8 playing like a designer, part 1 (video)
game design process
design challenge #3 game review #2
feb 10 mechanics (video)
gamemaker: shooting
gm project #3 homework #3
feb 15 HOLIDAY
feb 17 NO CLASS MEETING TODAY
feb 22 playing like a designer, part 2 (video)
learned biases
design challenge #4 game review #3
feb 24 dynamics
gamemaker: practice what you know
gm project #4 homework #4
feb 29 character and story
(video 1, video 2)
design challenge #5 game review #4
mar 2 character and story (video)
gamemaker: breakout/platformer
gm project #5 homework #5
mar 7 dramatic elements of games (video)
story (cont.)
design challenge #6 game review #5
mar 9 designing game narrative
gamemaker: breakout/platformer
gm project #6 homework #6
mar 14 SPRING BREAK
mar 16 SPRING BREAK
mar 21 preparing a one-sheet design challenge #7 game review #6
mar 23 preparing an elevator pitch   homework #7
mar 28 elevator pitches and one-sheets
development teams formed
one-sheet and pitch  
mar 30 development teams: responsibilities and timelines progress report #1 homework #8
apr 4 game design document (docx template, PDF template) design challenge #8 game review #7
apr 6 balance (video) and pace (video) progress report #2 homework #9
apr 11 solo testing (video) design challenge #9 game review #8
apr 13 kinds of fun
player types (video)
progress report #3 homework #10
apr 18 tutorials (video) design challenge #10 game review #9
apr 20 genres and their characteristics progress report #4 homework #11
apr 25 board game day! design challenge #11 game review #10
apr 27 first demos
graphics vs. aesthetics (video)
progress report #5 homework #12
may 2 level design (video, video)
paper prototyping (video)
design challenge #12 game review #11
may 4 level design progress report #6 homework #13
may 9 player testing (video) design challenge #13 game review #12
may 11 working as an indie progress report #7 homework #14
may 16 game industry (video) design challenge #14 game review #13
may 18 final project presentations (see requirements)
monday, may 23, 12:00-2:00pm, CHC 232 final project presentations (see requirements)
voting and awards presentation